Architecture Computational Technologies

Explore design research at the frontiers of architecture through experimentation in computational design, robotic systems applied to fabrication and interactivity, and materiality. For more information please contact

MS in Architecture, Computational Technologies Pilot Studio

Sep 28, 2020

New York Institute of Technology School of Architecture and Design


MS in Architecture, Computational Technologies Pilot Studio

Informed Insterscalar Fluidity,

Venice Biennale Installation, Assoc. Prof. Pablo Lorenzo-Eiroa, NYIT SoAD with STUDENTS: Andres Carcamo, Brianna Lopez, Peter Leonardi, Alex Pannichela, Ari Begun, Yemi Oluwayemi Oyewole, Karina Pena, Isaiah Miller, Ben Sather

This is an experimental Thesis studio focused on analyzing, displacing and designing computational technologies as a pilot studio for the upcoming Master of Science in Architecture Computational Technologies co-developed by Dean Maria Perbellini, Associate Professor Pablo Lorenzo-Eiroa, who will be its director and Associate Dean Tom Verebes. The thesis studio is working on a full-scale interactive architecture installation for the "Time-Space-Existence" exhibition at the 2021 Venice Biennale curated by the Global Arts Foundation and the European Cultural Centre, to be hosted at Palazzo Bembo, Venice, Italy.

The School of Architecture and Design at New York Institute of Technology is participating with an exhibition and installation entitled “Inter-scalar Fluidity” co-curated by Associate Professors Marcella del Signore and Pablo Lorenzo-Eiroa. The exhibition and installation supported by Dean Maria R. Perbellini contribute to the Dean’s development of progressive design thinking and cross-disciplinary computational technologies and is made possible by the S-Lab Grant funding. The architecture of the installation proposes cultural projects that engage with histories and theories of the discipline, from illusionistic perspective to universal computation. In this experimental studio, computational design was extended to robotic fabrication and interactivity, working through diverse computational technologies through non-linear feedback the physical actualizations, expanding dimensions between digital programming and physical atualizations. The studio extended computational design to include robotic automated simulations, robotic fabrication and robotic interactivity in a fully
immersive interactive space-environment.

Final Review Invited Guest JURORS

MARIO CARPO, Professor, Bartlett UCL, London KARL CHU, Professor UIC, Barcelona MATIAS DEL CAMPO, Associate Professor, Taubman College, Ann Arbor MARCELLA DEL SIGNORE, Associate Professor, NYIT SoAD CYNTHIA DAVIDSON, Director Anyone Corporation / Editor Log, NYC MARIO GRAZIANO VALENTI, Associate Professor, Sapienza University, Rome FRED LEVRAT, Visiting Professor, Pratt Institute, NYC; MAIDER LLAGUNO, Principal AZPML, London SANDRA MANNINGER, Assistant Professor of Practice, Taubman College, Ann Arbor ALESSANDRO MELIS, Professor of Architecture and Innovation, Portsmouth School of Architecture CIRO NAJLE, Dean, Di Tella, Buenos Aires; MARIA PERBELLINI, Dean NYIT SoAD; CHRISTIAN PONGRATZ, Senior Advisor to the Provost and Professor, NYIT, GALIA SOLOMONOFF, Associate Professor of Professional Practice, Columbia GSAAP, NYC TOM VEREBES, Associate Dean, NYIT SoAD