Architecture Computational Technologies

Explore design research at the frontiers of architecture through experimentation in computational design, robotic systems applied to fabrication and interactivity, and materiality. For more information please contact ms.act@nyit.edu

Final Review Discussion ARC 502 S2020 Prof. Pablo Lorenzo-Eiroa

May 29, 2020

Final Review Discussion ARCH 502 Undergraduate Pilot Thesis Studio “Informed Insterscalar Fluidity”

Assoc. Prof. Pablo Lorenzo-Eiroa, NYIT SoAD

with STUDENTS: Andres Carcamo, Brianna Lopez, Peter Leonardi, Alex Pannichela,
Ari Begun, Yemi Oluwayemi Oyewole, Karina Pena, Isaiah Miller, Ben Sather

New York Institute of Technology, School of Architecture and Design

2021 Venice Biennale

The thesis studio is working on a full-scale interactive architecture installation for the “Time-Space-Existence” exhibition at the 2021 Venice Biennale curated by the Global Arts Foundation and the European Cultural Centre, to be hosted at Palazzo Bembo, Venice, Italy. The School of Architecture and Design at New York Institute of Technology is participating with an exhibition and installation entitled “Inter-scalar Fluidity”
co-curated by Associate Professors Marcella del Signore and Pablo Lorenzo-Eiroa. The exhibition and installation supported by Dean Maria R. Perbellini contribute to the Dean’s development of progressive design
thinking and cross-disciplinary computational technologies and is made possible by the S-Lab Grant funding.

Thesis Studio Brief + Studio Summary

Informed Inter-scalar Fluidity:Synthetic Space-Environments through Computational Design Simulations

This is an experimental Undergraduate Thesis studio focused on analyzing, displacing and designing computational technologies. The architecture of the installation proposes cultural projects that engage with histories and theories of the discipline, from illusionistic perspective to universal computation. In this experimental studio, computational design was extended to robotic fabrication and interactivity, working through diverse computational technologies through non-linear feedback the physical actualizations, expanding dimensions between digital programming and physical atualizations. The studio extended computational design to include robotic automated simulations, robotic fabrication and robotic interactivity in a fully immersive interactive space-environment.

The space of the installation is within a small exhibition room on the second floor of Palazzo Bembo, with dimensions of 2.50m x 4.70m. The architecture of the installation proposes cultural projects that engage with histories and theories of the discipline.Students reviewed renaissance models of illusionistic representation (Brunelleschi’s perspective) and how these models were displaced (Borromini Palazzo Spada Gallery). Through this analysis, students eventually understood discourses that presented tensions between real space and illusionistic representations of expansions of space, such as in the late baroque (Pozzo’s Anamorphosis). These studies were then integrated with other means to contain, define, structure, displace and wrap space both virtually and physically. The installation progressively resolved space as containment activating framing properties, to space defined by frame-objects such as columns that became isolated elements but that structurally frame and design the space. Certain architecture strategies were activated by scientific evidence-based design, addressing the advancement of the Modern Movement. At the same time determination and order imposition were critiqued with ideas of displacement, post-structuralist agendas of non-determination and site specificity taken at a computational representational level. The studio worked with computational simulations to critique the determination of algorithms, activating computational problems relative to irreducibility, non-reversibility and emergent evolutive-based computation based on progressive site-based generations.

The studio crossed relationships between computational digital models and computationally informed physical models, avoiding linear translations and expanding dimensions across computational technologies including materiality as a design agent. Computational design was extended to robotic fabrication and interactivity, working through diverse computational systems through non-linear feedback the physical actualizations activating material properties.


STUDENTS 2-4pm:

Andres Carcamo:
"Iconography Architecture" Brianna Lopez: "Parametric Flow"
Peter Leonardi: "Structural Typologies" Alexandra Panichella:
"Material transitions: Feedback between the Analog and the Digital"
Ari Begun: "Spatially Interactive Light"

JURORS

MARIO CARPO, Professor,
Bartlett UCL, London

CYNTHIA DAVIDSON, Director
Anyone Corporation / Editor Log, NYC

MAIDER LLAGUNO,
Principal AZPML, London

FRED LEVRAT,
Visiting Professor, Pratt Institute, NYC

SANDRA MANNINGER,
Assistant Professor of Practice, Taubman College, Ann Arbor

ALESSANDRO MELIS,
Professor of Architecture and Innovation, Portsmouth School of Architecture

GALIA SOLOMONOFF,
Associate Professor of Professional Practice, Columbia GSAAP, NYC


STUDENTS
4-6pm:

Oluwayemi Oyewole:
"Structural Optimization" Karina Pena: "Dynamics of Humidity and
Temperature Advantages" Isaiah Miller: "Sonic + Sensory"
Benjamin Sather: "[c]ellular Surfaces"

JURORS

MATIAS DEL CAMPO, Associate
Professor, Taubman College, Ann Arbor

KARL CHU, Professor UIC, Barcelona

MARCELLA
DEL SIGNORE, Associate Professor, NYIT SoAD

CIRO NAJLE, Dean, Di Tella, Buenos Aires

MARIO GRAZIANO
VALENTI, Associate Professor, Sapienza University, Rome

NYIT participants:

MARIA PERBELLINI, Dean NYIT
SoAD

TOM VEREBES, Associate Dean,
NYIT SoAD

ANTHONY CARADONNA, Assistant
Dean, NYIT SoAD

CHRISTIAN PONGRATZ, Senior
Advisor to the Provost and Professor, NYIT